![Terranimator](/img/default-banner.jpg)
- 27
- 215 412
Terranimator
United States
Приєднався 27 кві 2019
Hi I am Rick Terra, and welcome to my channel
I am triller to share my experience of over 25 years working with 3d animation in Maya and Houdini.
On this channel, you'll find:
In-depth Tutorials: Step-by-step guides on a wide range of Houdini techniques.
Tips & Tricks: Quick videos covering most common questions and tips your workflow.
Python Scripting: Boost your Houdini skills with Python scripting tutorials, perfect for automating tasks and creating custom tools.
Whether you're a beginner looking to get started or a seasoned artist aiming to refine your skills, Rick's tutorials will provide you with valuable insights and practical knowledge.
Subscribe now and join the community of 3D enthusiasts who are transforming their skills with Rick Terra's Houdini Tutorials!
You can find more and give your support on my patreon
www.patreon.com/terranimator
I am triller to share my experience of over 25 years working with 3d animation in Maya and Houdini.
On this channel, you'll find:
In-depth Tutorials: Step-by-step guides on a wide range of Houdini techniques.
Tips & Tricks: Quick videos covering most common questions and tips your workflow.
Python Scripting: Boost your Houdini skills with Python scripting tutorials, perfect for automating tasks and creating custom tools.
Whether you're a beginner looking to get started or a seasoned artist aiming to refine your skills, Rick's tutorials will provide you with valuable insights and practical knowledge.
Subscribe now and join the community of 3D enthusiasts who are transforming their skills with Rick Terra's Houdini Tutorials!
You can find more and give your support on my patreon
www.patreon.com/terranimator
13 Essential Network Shortcuts for Faster Workflow & Organization
You can give your support on my patreon.com/terranimator
In this video, we'll reveal 13 powerful shortcuts to boost your productivity and keep your Network Panel organized on Houdini. Whether you're a beginner or an experienced user, these tips will streamline your workflow and help you navigate Houdini more efficiently.
Here's what you'll learn:
13 - Switching Wire Style - Quickly change how connections are displayed.
12 - Add Dots and Pin Dot - Easily manage and pin connection points.
11 - Dive-In and Jump-Out - Navigate between node levels with ease.
10- Create a New Node Attached to Input/Output - Speed up node creation.
09 - Select Input/Output from Far - Make precise connections even from a distance.
08 - Wire Nodes Together by Drawing Across Them - Simplify node wiring.
07 - Align Nodes and Evenly Space Nodes - Keep your network clean and organized.
06 - Add Sticky Note - Annotate your network with useful notes.
05 - Create a Network Box and Make All Fit - Group and organize nodes efficiently.
04 - Minimize Box and De-Minimize Box - Manage network boxes for a clutter-free view.
03 - Find Node - Quickly locate specific nodes in large networks.
02 - Go Back to the Previous View - Easily return to a previous view or state.
01 - Quick Mark - Mark important areas for easy access.
These shortcuts will not only help you speed up your work but also maintain a tidy and efficient workflow. Don't forget to subscribe and hit the notification bell for more tutorials and tips on mastering Houdini!
#houdini
#houdinitutorial
houdini 20
In this video, we'll reveal 13 powerful shortcuts to boost your productivity and keep your Network Panel organized on Houdini. Whether you're a beginner or an experienced user, these tips will streamline your workflow and help you navigate Houdini more efficiently.
Here's what you'll learn:
13 - Switching Wire Style - Quickly change how connections are displayed.
12 - Add Dots and Pin Dot - Easily manage and pin connection points.
11 - Dive-In and Jump-Out - Navigate between node levels with ease.
10- Create a New Node Attached to Input/Output - Speed up node creation.
09 - Select Input/Output from Far - Make precise connections even from a distance.
08 - Wire Nodes Together by Drawing Across Them - Simplify node wiring.
07 - Align Nodes and Evenly Space Nodes - Keep your network clean and organized.
06 - Add Sticky Note - Annotate your network with useful notes.
05 - Create a Network Box and Make All Fit - Group and organize nodes efficiently.
04 - Minimize Box and De-Minimize Box - Manage network boxes for a clutter-free view.
03 - Find Node - Quickly locate specific nodes in large networks.
02 - Go Back to the Previous View - Easily return to a previous view or state.
01 - Quick Mark - Mark important areas for easy access.
These shortcuts will not only help you speed up your work but also maintain a tidy and efficient workflow. Don't forget to subscribe and hit the notification bell for more tutorials and tips on mastering Houdini!
#houdini
#houdinitutorial
houdini 20
Переглядів: 234
Відео
Houdini Camera Motion Vector AOV - Motion Blur
Переглядів 263Місяць тому
How to create Motion Blur Vector AOV in camera space in Houdini. Houdini 20 #houdini #sidefxhoudini #houdinitutorial
HOUDINI Create a Pebble Shore - part 4/4 adding grass and water
Переглядів 1,8 тис.4 роки тому
You can find the file for this project on my patreon.com/terranimator In this tutorial, we will scatter grass over the ground using a Copy Stamp SOP node. Additionally, we will utilize attributes such as pscale and rot to drive our randomization. After creating a simple material, we will use the Material Style Sheet and a custom attribute to randomize the values of the grass map, giving a uniqu...
HOUDINI Create a Pebble Shore - Part 3/4 Scattering Pebbles
Переглядів 2,2 тис.4 роки тому
You can find the file for this project on my patreon.com/terranimator At this tutorial, we are going scattering the pebbles over the ground using a copy stamp SOP node. and also use attributes like, pscale, rot to drive our randomization. after creating a simple material we are going to use the material style sheet to randomize the combination of geometry and material. part 1 -ua-cam.com/video/...
HOUDINI - Create a Pebbles Shore - Part 2/4 Pebbles
Переглядів 1,6 тис.4 роки тому
You can find the file for this project on my patreon.com/terranimator In this tutorial, we'll dive into procedural generation to create stunning pebble geometry and show you how to export it for seamless integration into your projects. Part 01 - ua-cam.com/video/3R777nYNR8U/v-deo.html #houdini #houdinitutorial www.patreon.com/posts/pebble-shore-108424571?Link&
HOUDINI Create a Pebble Shore - Part 1/4 Ground
Переглядів 3,6 тис.4 роки тому
You can find the file for this project on my patreon.com/terranimator We are going to start our shore by creating the ground using a grid, sculpt, and mountain node, as well as create the ground material. #houdini #houdinitutorial www.patreon.com/posts/pebble-shore-108424571?Link&
HOUDINI normals pointing inward a curve with VEX
Переглядів 3,6 тис.4 роки тому
If you want to help. buy me a coffee ko-fi.com/terranimator This video is a follow up of our previews video, showing how to get normals pointing inward as "bisector". Here is the link to the previews video just in case you want to check the VOP solution. ua-cam.com/video/WHdhdx1zGDk/v-deo.html
HOUDINI - how to point normals inward a curve
Переглядів 14 тис.4 роки тому
If you want to help. buy me a coffee ko-fi.com/terranimator How to use VOP attribute to make point's normal of a curve point inward a "close" curve, half of the angle between the two segments.
HOUDINI Complex Shape Collider
Переглядів 3,5 тис.4 роки тому
If you want to help. buy me a coffee ko-fi.com/terranimator Quick trick of how to deal when you have a complex shape object that you what to use as a collider.
Simulating An Animated Object
Переглядів 9 тис.4 роки тому
If you want to help. buy me a coffee ko-fi.com/terranimator How to hand off an object from animation to simulation. This video will show a quick tip on how can animate an object to a certain point and hand of to a solver to do the rest of the job.
HOUDINI - Deforming geo using a gray map
Переглядів 15 тис.4 роки тому
If you want to help. buy me a coffee ko-fi.com/terranimator This is a very basic trick but can be very helpful sometimes. Using a grayscale map to change point position on geometry. Just like a displacement do at render time. We are going to use both VOP and a wrangle node.
Houdini Debris From Fracture
Переглядів 5 тис.4 роки тому
If you want to help. buy me a coffee ko-fi.com/terranimator This is a follow up of this video ua-cam.com/video/GmsZ7fMQ8VU/v-deo.html, On how to use the voronoi fracture to create a debris/rock generator
Houdini How To Delete Outside Pieces
Переглядів 8 тис.4 роки тому
If you want to help. Buy me a coffee ko-fi.com/terranimator A quick trick on how to delete the outside pieces of a fracture. VEX code: if (nprimitivesgroup(geoself(), "outside") GREATER THEN(this character is not allow on the description) 0) { removeprim(geoself(), @primnum, 1); }
Houdini Debris Source
Переглядів 16 тис.5 років тому
If you want to help. Buy me a coffee ko-fi.com/terranimator A quick overview of the Debris source node
Houdini Hard Constraint
Переглядів 6 тис.5 років тому
If you want to help. Buy me a coffee ko-fi.com/terranimator Quick tip how to set up a hard constraint. here is the vex code used: s@constraint_name = "hard"; s@constraint_type = "all";
Houdini - Transferring Attribute and keeping it
Переглядів 23 тис.5 років тому
Houdini - Transferring Attribute and keeping it
love you!!!
what is an "isten"?
What's Houdini?
Hi there! Houdini is one of the must powerful 3d software used on the industry of VFX and Animation. it is created by sideFX www.sidefx.com/
The alt + A to space out is pretty neat! Thank you
Hey Chris! Thanks for sharing. Yes, it can save time on organizing the network. It's a must if you have a bit of OCD like me and want to keep everything perfectly aligned. Lol. Cheers!
Thank you very much!
I am glad it helped!
welcom back!
Thanks so much!
welcome back we miss you!
Thanks my friend!
PLs, come back, we r missing u .
Thanks so much!
Wow! I had no idea it was this simple. Thanks dude from UA-cam 🙏
Glad you like it!
are you using a real mouse there is some mad squeeeeking lol
Lovely tut
Glad you like it!
I vam privet!
Рад, что вам это нравится!
I think another way you can get a very accurate result is to use the CONVEX DECOMPOSITION node on the collider geometry and reduce the Max. Concavity settings to a very low value
This has been a problem for me for the past 5 days, thanks for the easy solution!
I am glad it helped!
what a terrible tutorial!
Great video, thx a lot! Do you know wheather it tansfers the camera movement's blur into the motion vector pass as well?
Hello Franzkern! you asked and here is the answer :) ua-cam.com/video/g35-trsOvwU/v-deo.html
how to set the hardness for the hard constraint?
what if i wanna rotate cube on itself and from center how to doo it?
Short and clear, thank you!
Is there a rotational equivalent to allow for "object local space"?
Thank you so much!
It's so cool what you do with art!🔝☑
Very simple explanation! Thank you!!
Not sure what Houdini version you used for this recording, but thankfully now there is an "Orientation Along Curve" SOP which saves us from this math horror! 😂
any way to get normals after assemble node?
Thanks! It helps me a lot !
Hi I was wonder is there a way to make a height map wrap around a sphere as a SOP?
same i would like to know that!
i love u man. u saved my ass
we want more houdini content
it helped me a lot amazing tips
Very nice, but I have one question (I'm a beginner to Houdini). Let's say I wanted to keep the base of the grid flat and just raise the "surface". Is there an easy way to do that? I tried extruding so that I have a second "layer" and applying the wrangle to the top face only, but it still distorts the part underneath.
thanks for the tutorial Could you please explain how to delete only the small scale prims?
That way no textures appears for me. I can only change colors, nor add external jpgs/pngs as a texture. Does anyone else have the same issues?
god thank u
Great example of using dot and cross products!
Awesome, thanks
and it aso fucks up the tiling.
It's so embarrassing that something so easy to adjust in any other software is suddenly so stupidly complicated in this software.
Yep. In Maya you just hold D and V to snap to a point and you are DONE. Houdini is a shit modeling tool for anything other than procedural stuff. Just kidding! Right click the transform and select pivot mode, or shift + " , or insert key will do the trick. This tutorial really should have covered this, but he gave a great way to do it with exact numbers.
@@rickkay9548 the tutorial failed. Your comment is what finally made it click
question, im getting an error on my attribwrangler inside the solver: Error Invalid source /obj/tube1/solver1/d/s/attribwrangle1/attribvop1 Error: Syntax error, unexpected string constant, expecting ')'. (1,30). Warning Syntax error, unexpected string constant, expecting ')'. (1,30)
Hey man Great stuff! Is there a way I can make the constraint lines to curve or geometry?
Did you find the solution for this ?
fantastic workflow... but how to isolate the inside faces of this group? i want to make a sort of boolean of this reimainder pieces. it is possible ?
Hello, is there any way to transfer and keep the attribute at the same place if our object (the statue in this case) was animated too?
Did you find that answer?
@@danielteolfe yup, using rest attribute and timeshift to hold it onto a single frame
when i load the image its only showing greyscale vertical lines.. any ideas why?
Thanks for the quick Tutorial..:)
Thanx!
this is amazing, thank you!
i ve got warning in boolen fracture node saying cross boundry (unshared) someone no hot to fix this
Thanks for a short and to the point video!!!! Love it! You saved me lots of time :)
Perfect, thank you.
Fantastic 👍