Terranimator
Terranimator
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13 Essential Network Shortcuts for Faster Workflow & Organization
You can give your support on my patreon.com/terranimator
In this video, we'll reveal 13 powerful shortcuts to boost your productivity and keep your Network Panel organized on Houdini. Whether you're a beginner or an experienced user, these tips will streamline your workflow and help you navigate Houdini more efficiently.
Here's what you'll learn:
13 - Switching Wire Style - Quickly change how connections are displayed.
12 - Add Dots and Pin Dot - Easily manage and pin connection points.
11 - Dive-In and Jump-Out - Navigate between node levels with ease.
10- Create a New Node Attached to Input/Output - Speed up node creation.
09 - Select Input/Output from Far - Make precise connections even from a distance.
08 - Wire Nodes Together by Drawing Across Them - Simplify node wiring.
07 - Align Nodes and Evenly Space Nodes - Keep your network clean and organized.
06 - Add Sticky Note - Annotate your network with useful notes.
05 - Create a Network Box and Make All Fit - Group and organize nodes efficiently.
04 - Minimize Box and De-Minimize Box - Manage network boxes for a clutter-free view.
03 - Find Node - Quickly locate specific nodes in large networks.
02 - Go Back to the Previous View - Easily return to a previous view or state.
01 - Quick Mark - Mark important areas for easy access.
These shortcuts will not only help you speed up your work but also maintain a tidy and efficient workflow. Don't forget to subscribe and hit the notification bell for more tutorials and tips on mastering Houdini!
#houdini
#houdinitutorial
houdini 20
Переглядів: 234

Відео

Houdini Camera Motion Vector AOV - Motion Blur
Переглядів 263Місяць тому
How to create Motion Blur Vector AOV in camera space in Houdini. Houdini 20 #houdini #sidefxhoudini #houdinitutorial
HOUDINI Create a Pebble Shore - part 4/4 adding grass and water
Переглядів 1,8 тис.4 роки тому
You can find the file for this project on my patreon.com/terranimator In this tutorial, we will scatter grass over the ground using a Copy Stamp SOP node. Additionally, we will utilize attributes such as pscale and rot to drive our randomization. After creating a simple material, we will use the Material Style Sheet and a custom attribute to randomize the values of the grass map, giving a uniqu...
HOUDINI Create a Pebble Shore - Part 3/4 Scattering Pebbles
Переглядів 2,2 тис.4 роки тому
You can find the file for this project on my patreon.com/terranimator At this tutorial, we are going scattering the pebbles over the ground using a copy stamp SOP node. and also use attributes like, pscale, rot to drive our randomization. after creating a simple material we are going to use the material style sheet to randomize the combination of geometry and material. part 1 -ua-cam.com/video/...
HOUDINI - Create a Pebbles Shore - Part 2/4 Pebbles
Переглядів 1,6 тис.4 роки тому
You can find the file for this project on my patreon.com/terranimator In this tutorial, we'll dive into procedural generation to create stunning pebble geometry and show you how to export it for seamless integration into your projects. Part 01 - ua-cam.com/video/3R777nYNR8U/v-deo.html #houdini #houdinitutorial www.patreon.com/posts/pebble-shore-108424571?Link&
HOUDINI Create a Pebble Shore - Part 1/4 Ground
Переглядів 3,6 тис.4 роки тому
You can find the file for this project on my patreon.com/terranimator We are going to start our shore by creating the ground using a grid, sculpt, and mountain node, as well as create the ground material. #houdini #houdinitutorial www.patreon.com/posts/pebble-shore-108424571?Link&
HOUDINI normals pointing inward a curve with VEX
Переглядів 3,6 тис.4 роки тому
If you want to help. buy me a coffee ko-fi.com/terranimator This video is a follow up of our previews video, showing how to get normals pointing inward as "bisector". Here is the link to the previews video just in case you want to check the VOP solution. ua-cam.com/video/WHdhdx1zGDk/v-deo.html
HOUDINI - how to point normals inward a curve
Переглядів 14 тис.4 роки тому
If you want to help. buy me a coffee ko-fi.com/terranimator How to use VOP attribute to make point's normal of a curve point inward a "close" curve, half of the angle between the two segments.
HOUDINI Complex Shape Collider
Переглядів 3,5 тис.4 роки тому
If you want to help. buy me a coffee ko-fi.com/terranimator Quick trick of how to deal when you have a complex shape object that you what to use as a collider.
Simulating An Animated Object
Переглядів 9 тис.4 роки тому
If you want to help. buy me a coffee ko-fi.com/terranimator How to hand off an object from animation to simulation. This video will show a quick tip on how can animate an object to a certain point and hand of to a solver to do the rest of the job.
HOUDINI - Deforming geo using a gray map
Переглядів 15 тис.4 роки тому
If you want to help. buy me a coffee ko-fi.com/terranimator This is a very basic trick but can be very helpful sometimes. Using a grayscale map to change point position on geometry. Just like a displacement do at render time. We are going to use both VOP and a wrangle node.
Houdini Debris From Fracture
Переглядів 5 тис.4 роки тому
If you want to help. buy me a coffee ko-fi.com/terranimator This is a follow up of this video ua-cam.com/video/GmsZ7fMQ8VU/v-deo.html, On how to use the voronoi fracture to create a debris/rock generator
Houdini How To Delete Outside Pieces
Переглядів 8 тис.4 роки тому
If you want to help. Buy me a coffee ko-fi.com/terranimator A quick trick on how to delete the outside pieces of a fracture. VEX code: if (nprimitivesgroup(geoself(), "outside") GREATER THEN(this character is not allow on the description) 0) { removeprim(geoself(), @primnum, 1); }
Houdini Debris Source
Переглядів 16 тис.5 років тому
If you want to help. Buy me a coffee ko-fi.com/terranimator A quick overview of the Debris source node
Houdini Hard Constraint
Переглядів 6 тис.5 років тому
If you want to help. Buy me a coffee ko-fi.com/terranimator Quick tip how to set up a hard constraint. here is the vex code used: s@constraint_name = "hard"; s@constraint_type = "all";
Houdini Spring Constraint
Переглядів 9 тис.5 років тому
Houdini Spring Constraint
Houdini Glue Constraint
Переглядів 11 тис.5 років тому
Houdini Glue Constraint
Houdini - Transferring Attribute and keeping it
Переглядів 23 тис.5 років тому
Houdini - Transferring Attribute and keeping it
Houdini Assemble SOP
Переглядів 6 тис.5 років тому
Houdini Assemble SOP
Houdini Boolean Fracture
Переглядів 8 тис.5 років тому
Houdini Boolean Fracture
Houdini foreach loop
Переглядів 10 тис.5 років тому
Houdini foreach loop
Houdini Transform pivot
Переглядів 19 тис.5 років тому
Houdini Transform pivot
Houdini Height Field From Geo
Переглядів 10 тис.5 років тому
Houdini Height Field From Geo
Houdini Principle Shader Trick
Переглядів 4,2 тис.5 років тому
Houdini Principle Shader Trick
Houdini Painting Scatter Density
Переглядів 8 тис.5 років тому
Houdini Painting Scatter Density
Houdini Motion Vector
Переглядів 11 тис.5 років тому
Houdini Motion Vector
houdini noise follow geometry
Переглядів 7 тис.5 років тому
houdini noise follow geometry

КОМЕНТАРІ

  • @xIaqIayu
    @xIaqIayu 3 дні тому

    love you!!!

  • @useresu301
    @useresu301 7 днів тому

    what is an "isten"?

  • @erkintek
    @erkintek 21 день тому

    What's Houdini?

    • @Terranimator
      @Terranimator 21 день тому

      Hi there! Houdini is one of the must powerful 3d software used on the industry of VFX and Animation. it is created by sideFX www.sidefx.com/

  • @ChrisKania
    @ChrisKania 22 дні тому

    The alt + A to space out is pretty neat! Thank you

    • @Terranimator
      @Terranimator 21 день тому

      Hey Chris! Thanks for sharing. Yes, it can save time on organizing the network. It's a must if you have a bit of OCD like me and want to keep everything perfectly aligned. Lol. Cheers!

  • @tinyredkite
    @tinyredkite 22 дні тому

    Thank you very much!

  • @user-xn6me8iu8g
    @user-xn6me8iu8g Місяць тому

    welcom back!

  • @1000ton474
    @1000ton474 Місяць тому

    welcome back we miss you!

  • @utubeparpankaj
    @utubeparpankaj Місяць тому

    PLs, come back, we r missing u .

  • @igorvinicius8087
    @igorvinicius8087 Місяць тому

    Wow! I had no idea it was this simple. Thanks dude from UA-cam 🙏

  • @Ugly_Baby_Gaming
    @Ugly_Baby_Gaming Місяць тому

    are you using a real mouse there is some mad squeeeeking lol

  • @MrGhjg
    @MrGhjg Місяць тому

    Lovely tut

  • @mills1814
    @mills1814 2 місяці тому

    I vam privet!

    • @Terranimator
      @Terranimator 28 днів тому

      Рад, что вам это нравится!

  • @TopsonNoble
    @TopsonNoble 2 місяці тому

    I think another way you can get a very accurate result is to use the CONVEX DECOMPOSITION node on the collider geometry and reduce the Max. Concavity settings to a very low value

  • @Iskefisk
    @Iskefisk 3 місяці тому

    This has been a problem for me for the past 5 days, thanks for the easy solution!

  • @mono24
    @mono24 5 місяців тому

    what a terrible tutorial!

  • @franzkern
    @franzkern 5 місяців тому

    Great video, thx a lot! Do you know wheather it tansfers the camera movement's blur into the motion vector pass as well?

    • @Terranimator
      @Terranimator Місяць тому

      Hello Franzkern! you asked and here is the answer :) ua-cam.com/video/g35-trsOvwU/v-deo.html

  • @dj_multiple_one
    @dj_multiple_one 9 місяців тому

    how to set the hardness for the hard constraint?

  • @fatmonkeyc4601
    @fatmonkeyc4601 Рік тому

    what if i wanna rotate cube on itself and from center how to doo it?

  • @marvluebke
    @marvluebke Рік тому

    Short and clear, thank you!

  • @teshtishtoshtesh3218
    @teshtishtoshtesh3218 Рік тому

    Is there a rotational equivalent to allow for "object local space"?

  • @francescomatera2904
    @francescomatera2904 Рік тому

    Thank you so much!

  • @RMAFIRE
    @RMAFIRE Рік тому

    It's so cool what you do with art!🔝☑

  • @kimped5
    @kimped5 Рік тому

    Very simple explanation! Thank you!!

  • @martinalexandersuriading
    @martinalexandersuriading Рік тому

    Not sure what Houdini version you used for this recording, but thankfully now there is an "Orientation Along Curve" SOP which saves us from this math horror! 😂

  • @9AFilms
    @9AFilms Рік тому

    any way to get normals after assemble node?

  • @user-ui1ii4fb9i
    @user-ui1ii4fb9i Рік тому

    Thanks! It helps me a lot !

  • @AshleyGlover
    @AshleyGlover Рік тому

    Hi I was wonder is there a way to make a height map wrap around a sphere as a SOP?

  • @user-xm6qw2sh4m
    @user-xm6qw2sh4m Рік тому

    i love u man. u saved my ass

  • @raimuhammaduzairfareed7628

    we want more houdini content

  • @raimuhammaduzairfareed7628

    it helped me a lot amazing tips

  • @MatthiasTTV
    @MatthiasTTV 2 роки тому

    Very nice, but I have one question (I'm a beginner to Houdini). Let's say I wanted to keep the base of the grid flat and just raise the "surface". Is there an easy way to do that? I tried extruding so that I have a second "layer" and applying the wrangle to the top face only, but it still distorts the part underneath.

  • @the15floor
    @the15floor 2 роки тому

    thanks for the tutorial Could you please explain how to delete only the small scale prims?

  • @n0iro166
    @n0iro166 2 роки тому

    That way no textures appears for me. I can only change colors, nor add external jpgs/pngs as a texture. Does anyone else have the same issues?

  • @yayitsyasuo
    @yayitsyasuo 2 роки тому

    god thank u

  • @vrb_alex
    @vrb_alex 2 роки тому

    Great example of using dot and cross products!

  • @resilientpicture
    @resilientpicture 2 роки тому

    Awesome, thanks

  • @peter486
    @peter486 2 роки тому

    and it aso fucks up the tiling.

  • @TroubleShotVFX
    @TroubleShotVFX 2 роки тому

    It's so embarrassing that something so easy to adjust in any other software is suddenly so stupidly complicated in this software.

    • @rickkay9548
      @rickkay9548 2 роки тому

      Yep. In Maya you just hold D and V to snap to a point and you are DONE. Houdini is a shit modeling tool for anything other than procedural stuff. Just kidding! Right click the transform and select pivot mode, or shift + " , or insert key will do the trick. This tutorial really should have covered this, but he gave a great way to do it with exact numbers.

    • @ViralKiller
      @ViralKiller Рік тому

      @@rickkay9548 the tutorial failed. Your comment is what finally made it click

  • @asdf_tmk
    @asdf_tmk 2 роки тому

    question, im getting an error on my attribwrangler inside the solver: Error Invalid source /obj/tube1/solver1/d/s/attribwrangle1/attribvop1 Error: Syntax error, unexpected string constant, expecting ')'. (1,30). Warning Syntax error, unexpected string constant, expecting ')'. (1,30)

  • @yonghokim5545
    @yonghokim5545 2 роки тому

    Hey man Great stuff! Is there a way I can make the constraint lines to curve or geometry?

    • @bondell1840
      @bondell1840 Рік тому

      Did you find the solution for this ?

  • @antoniopepe
    @antoniopepe 2 роки тому

    fantastic workflow... but how to isolate the inside faces of this group? i want to make a sort of boolean of this reimainder pieces. it is possible ?

  • @yashsharmajii
    @yashsharmajii 2 роки тому

    Hello, is there any way to transfer and keep the attribute at the same place if our object (the statue in this case) was animated too?

    • @danielteolfe
      @danielteolfe Рік тому

      Did you find that answer?

    • @yashsharmajii
      @yashsharmajii Рік тому

      @@danielteolfe yup, using rest attribute and timeshift to hold it onto a single frame

  • @risnandarmultimedia5296
    @risnandarmultimedia5296 2 роки тому

    when i load the image its only showing greyscale vertical lines.. any ideas why?

  • @utubeparpankaj
    @utubeparpankaj 2 роки тому

    Thanks for the quick Tutorial..:)

  • @nullpointer_exe
    @nullpointer_exe 2 роки тому

    Thanx!

  • @talanock
    @talanock 2 роки тому

    this is amazing, thank you!

  • @kartik4996
    @kartik4996 2 роки тому

    i ve got warning in boolen fracture node saying cross boundry (unshared) someone no hot to fix this

  • @KijasFX
    @KijasFX 2 роки тому

    Thanks for a short and to the point video!!!! Love it! You saved me lots of time :)

  • @90Zook
    @90Zook 2 роки тому

    Perfect, thank you.

  • @utubeparpankaj
    @utubeparpankaj 2 роки тому

    Fantastic 👍